A wanna be developer's diary

Im just like any other ordinary guy who wants to take over the wold. Part-time hobo part-time software developer =)

I can’t tell you how much i relate to this green shirt guy

[Book Review] Mastering CryENGINE

One big observation: this book isn’t for the novice. If you don’t know how to program already skip this one and go to the next one. If you are learning and you feel comfortable with your c++ then go for it. If you have previously worked with CryEngine and you already know how to do a few things but want to increase your knowledge this is a great choice.

The part i liked the most is how it begins by actually explaining the pipeline and teaches the architecture required for a good development environment. The book talks about automatization, build scripts, overnight builds and so on. This is both a book about a game engine as it is a book about being a good organized developer.

The book then dives into how to work with CryEngine, i found it to be an interesting way since you have to create action maps in xml files for the different actions and then reference them in c++. The engine even has a Lua scripting functionality.  I won’t go very deep but this book covers a lot (different type of controllers, how to deal with dlc, complex logic, bones and animations,…) and i can’t recommend it enough if you want to build games, specially with the cryengine. About the engine i have to say that even though there are some free alternatives like blender or unity3d if you have the money to pay for the subscription go for it or just try out the free version.

I like that Hideo Kojima is involved and that’s about it. The last game with Norman Redus wasnt exactly a masterpiece and i havent heard of any game having Gillermo Del Toro involved in it ):

My expectations are quite low to say the least

Just watched Bourne Utimatum, it was a cool movie but now i wonder, where is Moby? what has he been up to lately? :v

I should have started reading it yesterday but I’ve been sick since Sunday u-u

I should have started reading it yesterday but I’ve been sick since Sunday u-u

[Book Review] GameMaker Game Programming with GML


My opinion on GameMaker:Studio in general is it is not my favorite but, I don’t think its bad either. Leaving that aside I feel this is a great book, if you have been only using GameMaker’s drag and drop functionality and want to learn to code give it a try. Lessons are easy to follow and everything is well explained. It’s starts from the very basics of the language rules to some interesting advanced topics.

If you already know how to program you may want to skip the first part of the first chapter. It mostly deals with how to do assignments and how to do for loops and such. The second part shows how to make a button that redraws when you click it, doing so they teach you about some of the different event types and how to handle them.

Throughout the book you work on a game kinda like bejeweled and a 2d platformer. The first project starts from setting up the pieces randomly then adding effects like sounds and particles, then how to handle inputs from mouse and keyboard, drawing GUI, keeping score and time among other useful techniques. The second project deals with finite state machines, walking, jumping, collision and some other stuff. If you have been using GameMaker in the past and want to learn how to use and work with scripts this IS the book for you, get it now.

I should start triple checking all my meetings… Now I feel like an idiot and its not even my fault =/